tag:blogger.com,1999:blog-9475965.post5132884167474386481..comments2023-11-27T09:31:52.030-08:00Comments on Avant Game: Massively multi-citizen science is almost hereJanehttp://www.blogger.com/profile/05045030552279368577noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-9475965.post-30388229686841734102007-07-26T06:37:00.000-07:002007-07-26T06:37:00.000-07:00Exactly what I'm trying to do - make games that in...Exactly what I'm trying to do - make games that inpire children about science and create a better world. To this end I came up with NanoMission - see http://www.nanomission.org scientific yet fun games.Kam Starhttps://www.blogger.com/profile/14026104094505603261noreply@blogger.comtag:blogger.com,1999:blog-9475965.post-722713210924366472007-03-12T01:12:00.000-07:002007-03-12T01:12:00.000-07:00For those of us who didnt see you AAAS presentatio...For those of us who didnt see you AAAS presentation, are there any other posts/presentations where you describe in more details your proposed 3 starting test points?danhttps://www.blogger.com/profile/16730350218004625375noreply@blogger.comtag:blogger.com,1999:blog-9475965.post-66242916878510632882007-03-05T22:47:00.000-08:002007-03-05T22:47:00.000-08:00It was great to talk with you at ARGFest! Now, I ...It was great to talk with you at ARGFest! Now, I <B>*have*</B> seen your response to my previous comment, and can respond in kind :)<BR/><BR/>Of the three problems you list, I get excited most by the first, because it is one of the three that has the greatest potential to tap into the human resource as an ARG does; namely, by taking advantage of the unique qualities of the individuals involved Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9475965.post-6996761001907862862007-03-01T14:37:00.000-08:002007-03-01T14:37:00.000-08:00Very interesting stuff... but is there any place f...Very interesting stuff... but is there any place for it in conventional, non electronic gaming too? Or is the non network physicality of it too limiting to get the same kind of collective participation?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9475965.post-45977635608136286862007-02-28T09:00:00.000-08:002007-02-28T09:00:00.000-08:00hey xnbomb! as I dicussed at AAAS i have 3 well-de...hey xnbomb! as I dicussed at AAAS i have 3 well-define problems to start out with:<BR/><BR/>1) AI development (natural interactions with people)<BR/><BR/>2) protein folding, pharmaceutical searching, SETI-like stuff, etc. <BR/><BR/>3) environmental data collection (think citizen science canada & citizen science royal societ UK)<BR/><BR/>there is a murkier idea as well involving tagging scientificJanehttps://www.blogger.com/profile/05045030552279368577noreply@blogger.comtag:blogger.com,1999:blog-9475965.post-51969096877168567302007-02-27T22:38:00.000-08:002007-02-27T22:38:00.000-08:00I like the concept. I like it a lot. I think th...I like the concept. I like it a lot. I think the challenge will be to abstract or translate or analogize the scientific problem (whatever it may be) into a form that lends itself to being attacked in a collective gaming type situation. <BR/><BR/>For my part, I find the problems I confront in my work tend to confound precise definition, even in their native form, by people who have all the Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9475965.post-47419823747096028272007-02-25T20:01:00.000-08:002007-02-25T20:01:00.000-08:00Hey Jane, thanks for sharing with us. All these s...Hey Jane, thanks for sharing with us. All these sound really exciting and interesting.<BR/><BR/>I just wanted to drop a note to let you know that the link to ARGN on the aaas.htm page is argn.net which is some godaddy parking page instead of argn.com.<BR/><BR/>Thanks again for consistently sharing about your work!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9475965.post-62489659686706500042007-02-25T08:49:00.000-08:002007-02-25T08:49:00.000-08:00Fascinating work - I'm intrigued to see what it lo...Fascinating work - I'm intrigued to see what it looks like.<BR/><BR/>My only concern is your apparent emphasis on Grey's (flawed) "How Science Works." I question how anyone could "get an idea" without some prior observations and experiences.<BR/><BR/>For a slightly different (and more inclusive and accurate alternative), check <A HREF="http://www.bsos.umd.edu/gvpt/kcousins/399O/Presentations/1B%Ballardhttps://www.blogger.com/profile/01319346878358165365noreply@blogger.comtag:blogger.com,1999:blog-9475965.post-48583862815154989072007-02-24T00:23:00.000-08:002007-02-24T00:23:00.000-08:00Interesting! Presumably you will be talking about...Interesting! Presumably you will be talking about this idea at your SGS keynote?andrewsternhttps://www.blogger.com/profile/01081324048399333328noreply@blogger.comtag:blogger.com,1999:blog-9475965.post-73278708838303191732007-02-22T22:07:00.000-08:002007-02-22T22:07:00.000-08:00Hi Patrick! A short answer you will may find infur...Hi Patrick! A short answer you will may find infuriatingly inadequate, but the only one that makes any sense in my opinion: the incentivizing mechanism is an *exquisitely* well-designed game. I think you are incorrect to say that payoffs are needed, although for all I know you could have a mercenary parallel thread develop. But for me, the payoff for those who get involved is the beautiful game Janehttps://www.blogger.com/profile/05045030552279368577noreply@blogger.comtag:blogger.com,1999:blog-9475965.post-38181458179650752722007-02-22T17:00:00.000-08:002007-02-22T17:00:00.000-08:00Loosely speaking (the kind I'm best at) I think th...Loosely speaking (the kind I'm best at) I think this is the best means humaity has to modulate the acceleration of change in the world. Specifically though, I'm not getting a clear sense of how you would address the problem of giving people incentives. Sure, games are "sticky", and MMORPGs show that we can get millions to devote the kind of hours your describing, but I think there's an entirely Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com