Also, it is harder than playing a videogame. ^_^
So, I am trying to game-ify my writing process a bit.
One of my methods is to start writing the book with the chapter that I think I am best prepared to write, aka "level one", which in this case happens to be Chapter 3. So I'm not starting the book at the beginning.
I'm taking the same approach with the chapter itself. I've mapped the chapter pretty much, and I'm not forcing myself to write the parts in order. I happen to think that the final few paragraphs of "Survival of the Happiest" are going to be the hardest, so I'm skipping it and moving on to "The Halo Paradox". I'll come back to the "boss" parts of the chapter after I've killed all the other parts.
Also, since the manuscript of the entire book isn't due for another 8 months, and I may not have actual readers until as long as a year after that (!) I am creating my own real-time feedback loops by twittering chapter titles and sub-sections and blogging various breakthroughs. By sharing stuff in real-time, it feels more real and productive. Writing 18 months into the future is just too much like writing in the void!
So here is what you can expect, unless my editor hates it, which is something I'm trying not to think about, ha ha, from Chapter 3.
Chapter 3: Collaboration Superpowers
How online games connect us, and the 10 ways they amplify our individual potential
Ya know if it weren't for this game it’s possible that we would never have had something in common.
–overheard in an online chat room
All together, this chapter will be about 10,000 words. I've written roughly half of that already, but I'm only final-draft-happy with about 3200 of them.
Putting this out there and thinking about it structurally like this somehow makes writing less scary. I guess that's why I love games, I have pretty much an insatiable appetite for helpful structure.