The top 10 academic research findings about digital games are now available for your review.
This list was compiled by Ian Bogost, Mia Consalvo, and myself. Our criteria:
-novel questions are asked
-surprising results are found
-direct relevance to the design and development of digital games
Topics covered this year include the importance of humor in dark or violent games and opportunities to design death better in multi-player games.
Showing posts with label gamestudies. Show all posts
Showing posts with label gamestudies. Show all posts
Sunday, March 11, 2007
Sunday, January 21, 2007
The Sorry State of Game Studies
Game scholars, we have a problem.
We are very good at explaining, often passionately, why digital games are worthy of serious scholarly attention. But we are so NOT good at organizing venues for lavishing that attention. And our collective failure to demand, create and support serious venues for critical games research is both embarrassing and disappointing.
In September 2007, the international meeting of the Digital Games Research Associaton will be held in Tokyo. The DiGRA meeting is generally viewed as the most significant scholarly conference in the field of game studies. A theme has been announced ("Situated Play"), a call for papers issued, and a word limit set. Full paper submissions are due 3 weeks from today.
And yet. There are no instructions anywhere regarding WHERE to submit papers. There is NO INFORMATION whatsover about what format to submit papers in, or in what style (MLA? ACM? Chicago?)
This sucks.
I am trying to prepare my research for submission, but I am so disheartened. How can the 2007 DiGRA Meeting be taken seriously, when it shows such a lack of respect towards the researchers who want to contribute? How can we adequately prepare serious research when it feels like we are working into a void?
I am disheartened that the most serious, organized opportunities for games research publication increasingly are through organizations like ACM and IEEE-- and they want technical research, or prototypes, or lab-based psychological/physiological research. (So does the game industry.) For the most part, they don't want theory, they don't want work that looks at the aesthetic, social, philosophical, historic, and other critical humanities aspects of games and game culture.
I always thought THAT was what DiGRA was for. And frankly, I have always thought that the DiGRA style research was vastly more important scholarship. Game culture needs to be understood, not just innovated.
I'm not railing specifically against the organizers of this particular DiGRA conference, or against the DiGRA board. We all share responsibility--where is the online outcry demanding more information about the DiGRA conference? I know there are other game studies conferences, but DiGRA is only major organization for games scholars. As a performance studies researcher (that's the field I have my PhD in) I can count on Performance Studies International as an reliable organization and a major venue for presenting new work. DiGRA should be the PSI (or MLA, or SIGCHI, etc.) of game studies.
Scholars, please get mad, make noise, join me in demanding a serious venue with concrete guidelines for DiGRA participation and submission.
UPDATE: They now have a FAQ page for the conference with a template, you can find it here. But the general consensus on the DiGRA member listserv is that the conference and organization is in need of major overhaul. Some of us have been discussing forging a better structure through a DiGRA North America chapter... stay tuned for a better game studies!
We are very good at explaining, often passionately, why digital games are worthy of serious scholarly attention. But we are so NOT good at organizing venues for lavishing that attention. And our collective failure to demand, create and support serious venues for critical games research is both embarrassing and disappointing.
In September 2007, the international meeting of the Digital Games Research Associaton will be held in Tokyo. The DiGRA meeting is generally viewed as the most significant scholarly conference in the field of game studies. A theme has been announced ("Situated Play"), a call for papers issued, and a word limit set. Full paper submissions are due 3 weeks from today.
And yet. There are no instructions anywhere regarding WHERE to submit papers. There is NO INFORMATION whatsover about what format to submit papers in, or in what style (MLA? ACM? Chicago?)
This sucks.
I am trying to prepare my research for submission, but I am so disheartened. How can the 2007 DiGRA Meeting be taken seriously, when it shows such a lack of respect towards the researchers who want to contribute? How can we adequately prepare serious research when it feels like we are working into a void?
I am disheartened that the most serious, organized opportunities for games research publication increasingly are through organizations like ACM and IEEE-- and they want technical research, or prototypes, or lab-based psychological/physiological research. (So does the game industry.) For the most part, they don't want theory, they don't want work that looks at the aesthetic, social, philosophical, historic, and other critical humanities aspects of games and game culture.
I always thought THAT was what DiGRA was for. And frankly, I have always thought that the DiGRA style research was vastly more important scholarship. Game culture needs to be understood, not just innovated.
I'm not railing specifically against the organizers of this particular DiGRA conference, or against the DiGRA board. We all share responsibility--where is the online outcry demanding more information about the DiGRA conference? I know there are other game studies conferences, but DiGRA is only major organization for games scholars. As a performance studies researcher (that's the field I have my PhD in) I can count on Performance Studies International as an reliable organization and a major venue for presenting new work. DiGRA should be the PSI (or MLA, or SIGCHI, etc.) of game studies.
Scholars, please get mad, make noise, join me in demanding a serious venue with concrete guidelines for DiGRA participation and submission.
UPDATE: They now have a FAQ page for the conference with a template, you can find it here. But the general consensus on the DiGRA member listserv is that the conference and organization is in need of major overhaul. Some of us have been discussing forging a better structure through a DiGRA North America chapter... stay tuned for a better game studies!
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