UPDATE: I have a title. I think. It is:
Ubiquitous Gaming: A Performance Theory of Pervasive Play Networks.
That's right, ubiqutious gaming. Because the vast majority of pervasive games to date have no connection with the original design philosophy of ubiquitous computing, from which pervasive computing and pervasive game design flow. SOME projects do represent and develop that philosophy, and manifest what Mark Weiser and Rich Gold wanted for computing for gaming. Those are the projects I find most interesting, most exciting, most socially benevolent, most progressive. So, yes, ubiquitous gaming. It's networked. It's calm. It's persisent. It maximizes human awareness of the physical environment and the network. So it's time to get old-school with pervasive gaming. Taking it back to the first ubicomp theorists. So stick that in your 'this is not a pipe' and smoke it!
The Dissertation Watch is on.
Page count updated daily (I hope) in the righthand sidebar.
Please check in frequently and hold me accountable for making that number grow.
The plan is to write 1-2 pages every single day (weekdays, weekends, travel days, Christmas, New Year's...) Specifically, I'm holding myself to 2 pages a day until I get one chapter done, just to prove to myself that I can write something. After that, 1 page a day or more when I can swing it.
I'm treating this very much like an AA thing. I am still overwhelmed by the prospect of doing the entire dissertation, while continuing to make good stuff for 42 and galavant around the world on the lecture and conference circuit. BUT somehow I managed to convince myself that I could wake up and handle writing 2 pages that day. And I convinced myself that I could probably wake up the next day and write 2 pages, but really I am just taking it one day at a time.
So I have 2 pages to write today. I'm not sure what I'll be writing about, probably more on Rich Gold and Magritte's magical ubi-pipe...