Monday, May 14, 2007

Do you drop spot? (plus: Go get this right now!)

Do you drop spot? I do! A drop spot is a kind of alternative mailbox -- hidden in plain sight.

Drop spotting is just plain awesome, and I love it. It's a lot like geocaching, only:

-no GPS coordinates or GPS device required!
-less rooting around in remote areas!
-more visual clue-iness!
-and usually less driving involved to get there.

So instead of creating geocaches in the wilderness or out-of-the-way place, drop spots are hidden in plain sight, often in crowded urban environments. I learned about it last December from a very cool, smart undergrad in ITU-Copenhagen - drop spotting is very global!

Here's why I bring up drop spotting now. Drop spots are becoming an increasingly important part of World Without Oil.

One WWO hero in Illinois is doing guerilla gardening and is using Drop Spots to mark the sites of the secretly stashed seeds. He writes:
According to John Jeavons "how to grow more vegetables", the bare minimum it takes to grow a subsistence diet is 4000 square feet per person. My yard total has less than 2000, and now I can't use the best parts of it without getting evicted. So what am I doing? I'm planting my food wherever I can. I've dropped a few fruit trees around town, in public spaces I walk by daily. I dress them up with mulch and the like to make it look like the decorative ones the city puts in. So far noone has notices. I got some "volunteer" tomatoes that grow like wildfire at my mother's, and spread them around town. I hide seed potatoes in the carefully landscaped city flowerbeds. I've found where the wild onions grow and spread them. I blow dandelions in the wind, even though I'm not eating them yet. This is called "guerrilla gardening", and it's very civic minded. In some ways I reclaiming the Commons, making public land productive for the citizenry. Anyone who wants to can help themselves to the food when it's ready, I'm planting enough to accommodate."

A WWO hero in Kentucky is using a Drop Spot to trade life tools to help others get through the oil crisis. She writes:
This Drop is on Preston road, right under I-64 and across the street from the "Green" parking lot. There is a patch of wild bushes/trees, concrete, another patch (where the drop is located), concrete and then a final patch. You shouldn't have to actually step into the patch, I placed it about 2-3 feet in and covered it up with some leaves/branches. It's a plastic "gallon size" ziplock bag.

And for all of your San Francisco area readers who might not be playing WWO yet, this is your chance to get involved. Emil, one of the original WWO team members, writes:
i've set up a San Francisco drop spot for exchanging essential goods, notes and anything else you can shove in this strange little stash. hopefully only fellow world without oil heroes will use it. i've kicked it off by leaving one of evie's favorite books (you know her as mpathytest). the chapter 1 explanation of how we got into this oil mess was, well, mindblowing. and the rest of the book should help any wwo hero think of some ways to innovate our way out of this crisis. if you pick up the book, leave something else behind for me or other wwo heroes. cool.a few hints for finding the spot: it's at ground level. it's about halfway between bluxome and brannan. it's on the east side of the block. if you see a statue of a saint or a monk watching over you from behind a gate, you're in exactly the right spot. no digging required. just stick your hand in and reach to the right.

If you are reading this in the SF/Bay Area, GO GET THIS SOMA drop spot (near the CalTrain) RIGHT NOW! It's your perfect window into the game. Jump through it! Go!

What are you waiting for? The world needs saving, and if you live in San Francisco, you are the person to do it.

Wednesday, May 09, 2007

Is it ethical to play during a time of crisis?

I honestly never thought I'd live through this kind of turmoil in the U.S.

Burning cars, vanadlism, looting. EVERYWHERE.

Even here in Berkeley. 3 women were attacked and robbed yesterday at the biodiesel refueling station. It's come to that. It's not enough to fight over oil, now we're fighting over alternative fuels?

8TSOC's Week 10 Update pretty much sums up the current state of the domestic crisis for those of you reading this from other parts of the world. Not that you're necessarily better off, what with the Australian secesssion conflict, the Chinese warships in the Straits of Malacca, the rebel forces in Nigeria... well, all I can say, seriously, is: WTF, World? WTF!!

If you're like me, you're probably reading this at home, hunkered down in front of your computer, because you're basically in hiding. You don't want to deal with the reality of all of this. You don't have the freaking gas to go anywhere anyway and are afraid to use your bike because you'll probably be mugged for it.

For most people, it's hard to live like this. It's REALLY hard to get any work done. It's hard to go about the everyday business of life. Let alone any play.

Here's the thing. I think we need to play. Well, yeah, of course you knew I was going to say that. For years, I've been saying that pervasive games are a powerful way to exert influence on spaces, to change public behaviors, to alter reality. So now I'm feeling like I shouldn't be at home cowering behind my laptop. I should be out in the real world, playing in the now ubiquitous empty parking lots, gathering people together. Maybe if we start playing together, we'll remember how to live together.

I know what you're thinking. It doesn't feel reasonable or ethical or productive to play during this kind of total societal breakdown. Part of me feels that too.

But maybe the opposite of all that is true. Maybe to rebuild our institutions, we need to play together. And maybe we need play to make it safe to go outside again.

As you know, I've been teaching ubiquitous game design at San Francisco Art Institute this semester. Through that class, I've met a lot of amazing young game designers. And so last week I asked them to help with this. I've asked them to design some real-world games for people like us to play in this new world without oil. I asked them to design physical games that we could play together in public, keeping in mind the fact that we basically can't depend on driving anywhere and are dealing with so many different kinds of everyday chaos.

Several of my students have masterminded one. It's an adventure walking game, and it's called LnC2k7. (Bonus points if you can post in the comments a correct translation of the name!) And I have to say, it is brilliant. I went out and played it last night. It was definitely weird to be playing during crisis. But it felt right. And we met so many people as we played, and that felt right too, talking to them, not being scared of strangers but friendly again. In a way that we were before all the oil was lost. You can download the rules here. You can see photos of other people playing it here. Or you can just start by calling this number: 1 888 349 6448.

So here's the big announcement. When we have some more of these games, I'm going to hold a public game festival. That's right. In the middle of this crisis, we are going to go to a park, or an empty parking lot, and we are going to play. Games. Big games. Playground games. No technology, no boards. The games we used to play when we were kids, in the streets, or at recess. This will happen soon. Probably in just a couple of weeks. A playground festival for a world without oil. You heard it here first.

If you want to help, play the games we come up with, or make up your own games. Be brave to play them, out in public, in the midst of the chaos. Let the games put a little structure, a little sociability back into the world.

Post here a link to anything you create, and I'll make sure other netizen heroes find out about it. (While you're at it, follow that link and sign up to be a hero yourself, okay? There are 1342 of us so far and counting.)

(No idea what I'm talking about? Go here immediately!)

Tuesday, May 01, 2007

Play Now! World Without Oil is LIVE!


032707_07172.jpg
Originally uploaded by Avant Game.
Play it-- before you live it.

Stop whatever you're doing. Take the next 30 seconds to sign up as a citizen hero for World Without Oil.

WWO is a game for good -- the first alternate reality game to tackle a real-world problem. Gamers to save the world? Hell, yes!

The game is live as of yesterday, and I hope you will check it out. It runs until the first week of June. There are all kinds of ways to participate -- you can read the fictional characters' team blog, you can browse real-character player-submitted blogs, videos, audio messages and images. If you're inspired to really get involved, you can tell your own story by submitting your own original content imagining and documenting YOUR real life during an oil shock. You can send us URLs, emails, or call our game hotline (1.866.WWO.TSOC)

If you want the fictional backstory on the game to help you imagine what to create, you can start here. And if you want the REAL backstory on the game (warning: ARG spoilers!), you can check out these quick project facts.

And finally, a great background article on the game.

Thursday, April 19, 2007

The C2BK Video is here! Watch the game now!

Watch a 5-minute piece on Cruel 2 B Kind (see what it looks like in action) here. (This video was produced for Current TV by Kiyash Monsef.)

Tuesday, April 10, 2007

Cruel 2 B Kind: LA, Seattle, Toronto, and more!


IMG_0734
Originally uploaded by thebruce0.
We've hit a real sweet spot in our Cruel 2 B Kind design and local puppet master mentorship. Games are popping up everywhere now! You can sign up to play in games all over the world right here.*

In the next month alone, you can play Cruel 2 B Kind run by local PMs in LA, Seattle, Toronto, and Gotenberg - and we're adding more games every week, so keep checking the C2BK schedule! (Of course, you can just host the game yourself, anywhere in the world, anywhere there is cell phone coverage.)

This makes me happy. A real ubiquitous game isn't a performance that happens once or twice, in a particular context, and never again. It's run multiple times, in multiple social contexts, in multiple built environments, at different times of day and night, with different numbers and styles of players. We have finally crossed that threshold, I believe.

*(Okay, not all over the world yet. We need games in the Southern Hemisphere! If you live south of the equator, host a C2BK game and make C2BK history!)