Games are the dominant art form of the 21st century. Not just videogames (but those too). All games.
We should make benevolent games for all spaces and all technologies.
There should be more benevolent gameplay in public spaces.
Many people find public gameplay threatening. This is not a reason not to play games. It is a reason to play more. It is also a reason to make gameplay transparent, so others will not be confused or alarmed by what you are doing.
Games are serious. Some people dismiss them as “pointless,” but they are blind to the power of pointlessness. The power of games is in their intrinsic pleasure. The nature of games is not to point. The nature of games it to experience. And experiences can be extraordinarily powerful things.
Games are a persuasive platform. Games are a self-expressive platform.
Collective gameplay helps us gather the collective wisdom of crowds.
Collective gameplay can mobilize and harness the benevolent power of the public.
There should be more bottom-up decision-making in public spaces. Massively multiplayer collaborative gameplay may help achieve this.
There should be more folksonomy in public spaces. Massively multiplayer collaborative gameplay may help achieve this, as well.
We should define public spaces as the spaces where you can find the public. Rarely will you find the public in public plazas.
We should treat privatized spaces that open their doors to the public, make money off the public, and serve for better or for worse as the primary public and social spheres of our society, more like public spaces.
When powerful and benevolent phenomena emerge online, we should conduct experiments to see if they can be translated into a real-world power, as well.
Just in case anyone was wondering.